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Job Openings.

If it's listed here, we're currently accepting applications.

League of Geeks is looking for a Talent Specialist to join our team on a full-time, 12 month contract. You are enthusiastic, pro-active and have a genuine interest in helping people, and a flair for understanding what drives them to do their best work. You understand that people are at the heart of a thriving studio and will partner with studio leadership to foster conditions that enable the value our team can bring on a cultural, as well as technical level. In addition to finding, recruiting, and onboarding new talent, you will manage and refine our talent development pipelines, supporting our leads in coaching their team towards personal development goals and maintaining exemplary performance.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two, brand new, exciting PC/console projects, we'd love to hear from you!

Note: This is a full-time, 12 month contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Prior experience in recruitment, talent acquisition, or people focused positions.
  • Experience interviewing and negotiating with candidates.
  • A passion for developing inclusive talent sourcing strategies and processes to attract and acquire diverse talent.
  • Basic understanding of the videogame industry, development roles and practices.
  • Able to work autonomously with a self-motivating, positive attitude.
  • Excellent communication skills, both verbal and written.
  • Fantastic interpersonal skills. You are charismatic and empathetic.
  • High degree of emotional intelligence, balancing studio needs with the intricacies of individuals.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Pro-actively lead recruitment, working with the broader LoG team to meet to placement deadlines for production whilst achieving key strategic targets (e.g. DEI).
  • Manage the end-to-end recruitment pipeline from defining new roles with the team, talent screening and management, to successful onboarding of new hires, and all with a personal, human touch, ensuring candidates have the best possible experience throughout.
  • Develop and maintain effective pipelines in our HRIS, with an eye for building an experienced and diverse workforce.
  • Active sourcing, canvassing and recruitment of underrepresented/diverse candidates.
  • Support our leads in managing employees’ professional and personal development at LoG.
  • Assist studio leadership, hiring managers and founders on talent-focused decisions.
  • Make decisions with the success and responsibility of the business as a core consideration.
  • Manage and further develop LoG's work experience, graduate and internship programs.
  • Respond to general enquiries regarding careers, internships, work experience, industry partnerships.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

In your cover letter, please outline in 250 words or less how your approach to recruitment ensures the discovery of under-represented candidates.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $75k p.a - $88k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • This role can be held remotely and short term contracts are available for the perfect candidate.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we love breathing life into our games with outstanding animation!

We're seeking a passionate animator to join our animation team, creating beautiful game animations and experiences for our original titles. The ideal candidate is someone with a strong grasp of fundamental animation principles, who can apply them to the unique requirements of games, and who can apply appropriate techniques for maximum impact.

With guidance from the lead animator, you’ll contribute to the artistic vision primarily through character animation. You’ll be expected to actively collaborate with others to help deliver your work via the game animation pipelines & processes within Maya and Unity.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Professional experience creating high quality, detailed, story-driven animated performances.
  • Solid understanding of the principles of character animation, deeply interested in crafting stylised, as well as realistic motion.
  • 2+ years experience with, and advanced knowledge of Autodesk Maya and Unity.
  • Communicate well when discussing and receiving feedback with the game director, art director and lead animator.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Ability to work independently; managing time, task lists and workflow with ease.
  • Strong commitment to learning and growing within the studio and the animation team.
  • Strong commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create and implement in-game, cinematic and pre-rendered animation for characters (body as well as facial animation), props, vehicles and other assets.
  • With the help of technical artists, engineers and the lead animator, build, prototype, review and improve animation pipelines and procedures.
  • Work with third-party and proprietary tools and workflows for producing animation assets.
  • A working knowledge of cinematography, editing in Adobe After Effects or Premiere Pro.
  • Understand and follow direction from game director, art director and lead animator, flexibly take changes in direction.
  • Keep up with aesthetic, technical quality and productivity standards set by the game director, art director, lead animator, as well as technical artists, engineers and producers.
  • Closely follow and contribute to production plans.
  • Foster a creative, collaborative environment in all interactions across the studio.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k p.a - $83k p.a AUD, dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we love breathing life into our games with outstanding animation!

We're seeking a passionate junior animator to join our animation team, with the drive to learn all they can about creating beautiful game animations and experiences for our original titles. The ideal candidate is someone with a strong grasp of animation principles, who wants to develop their place and career in games animation starting from the ground up, embedded and learning from an experienced team.

With guidance from the lead animator and your mentors, you’ll contribute to the artistic vision primarily through character animation. You’ll be expected to actively collaborate with and learn from others to help deliver your work via the game animation pipelines & processes within Maya and Unity.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well-being, skill development, and the correct ratio of pot plants to humans. So if you’re keen to work with one of the world’s leading independent studios on two brand new, exciting PC/console projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience creating high quality, detailed, story-driven animated performances.
  • Solid understanding of the principles of character animation, deeply interested in crafting stylised, as well as realistic motion.
  • Working knowledge of Autodesk Maya and Unity.
  • Willingness and ability to take on tasks such as storyboarding, rigging, FX, modeling, texturing if needed.
  • Communicate well when discussing and receiving feedback with the game director, art director and lead animator.
  • Ability to work independently; seeking guidance and support when necessary.
  • Strong commitment to learning and growing within the studio and the animation team.
  • Strong commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Create and implement in-game, cinematic and pre-rendered animation for characters - body as well as facial animation -, props, vehicles and other assets.
  • Work with third-party and proprietary tools and workflows for producing animation assets.
  • With the help of technical artists, engineers and the lead animator, work within the standards and specifications of the animation pipeline and relevant procedures.
  • Understand and follow direction from game director, art director and lead animator, flexibly take changes in direction.
  • Keep up with aesthetic, technical quality and productivity standards set by the game director, art director, lead animator, as well as technical artists, engineers and producers.
  • Closely follow production plans.
  • Contribute to building a creative, collaborative environment.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $52k - $59k p.a. AUD, dependent on experience and expertise of the applicant.
  • This role is currently remote due to COVID-19. However, we plan on returning to studio when it is safe to do so. Relocation assistance is available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, we will be notifying successful applicants first. All unsuccessful candidates will be informed at the end of the hiring process, once the position is filled.

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks we are passionate about creating successful, unique games that break the mould. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on wellbeing, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios on new and exciting projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experienced in C# (or C++).
  • Experience with the Unity 3D game engine (or Unreal game engine).
  • Have worked on at least one commercial PC, console or mobile videogame.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Developing core systems that will form the basis of the gameplay experience.
  • Taking care to write efficient and maintainable code, with an eye to a quality end-user experience.
  • Providing input and further developing the technical design and vision through all phases of the game development cycle.
  • To take responsibility for your own tasks and estimations, with support from leads and production.
  • Actively problem-solve performance and stability issues when necessary.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter, tell us why you’re excited about a career at League of Geeks and what your preferred learning style is so that we can best tailor our mentoring to your needs.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k p.a. - $80k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting videogames that are critically, culturally, and commercially successful on an international scale. Achieving this requires exceptionally strong leadership, and so we are on the look out for a technical director with exceptional leadership skills, strategic foresight, and technical proficiency.

With a technical background and extensive videogame development experience, the tech director understands the big picture of game development, making them uniquely qualified to work with our talented project teams as an independent auditor, consultant, and director, setting them up for success. As the head of the engineering department, the technical director understands data and efficient workflows, gathering metrics and addressing challenges faced by engineers. They work to set standards and guidelines, while also defining and directing a studio-wide development process and technological strategy both innovative and effective enough to place League of Geeks at the forefront of the medium.

As two-time Australian Studio of the Year, we are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios on new, exciting projects, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 8+ years relevant experience at videogame development studio/s.
  • Shipped at least one commercial videogame with online multiplayer/games-as-a-service functionality.
  • Shipped at least one commercial videogame on console platoforms, such as PS4, PS5, XBO, XBX
  • Experience in a leadership role, preferably in videogames.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Experience with developing backend services for games; game servers, matchmaking, APIs etc.
  • Extensive knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Own and drive studio-wide technical direction and strategy, ensuring League of Geeks is not only working towards industry leading standards but setting the bar.
  • Responsible for all technical processes and technology within project teams and game agnostic teams (e.g., operations), and their related needs across the company.
  • Accountable for overall technical design; influence and approve overall architecture; ensure design is reviewed.
  • Accountable for overall code quality; ensure code is cross-platform and reusable and testable; ensure code is reviewed.
  • Accountable for the overall performance of our titles, during development and post-launch; define metrics and sets targets.
  • Oversee all internal and external project dependencies, risks, and critical paths; ensure contingency plan is in place; recommend solutions and approve plan & timelines; understand the overall impact on all stakeholders.
  • Maintain awareness of technological trends, innovation, and opportunities, actively sharing insights, expertise, and best practices with the project teams and colleagues in other departments.
  • Effectively communicate LoG’s technical capabilities, vision, strategy, and decisions to external stakeholders.
  • Ensure that consistent communication is maintained in all directions to guarantee the quality of our games.
  • Identify career opportunities; grow staff capability; establish the staff profile, performance & training standards, staff planning, succession planning, and compatibility; work with the studio manager Department regarding Career Growth/Succession Planning.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base salary on offer (excluding benefits) starts at $120k AUD, scaling dependent on experience and expertise of the applicant.
  • This role cannot be held remotely. However, relocation assistance is available.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We have safely returned to working together from our studio in Melbourne. However, for the safety and convenience of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world. Someone with the serious technical chops to bring the multiplayer in our new project to life - as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at videogame development studio/s.
  • Shipped at least one commercial videogame with online multiplayer/games-as-a-service functionality.
  • Experience with developing back-end services for games; game servers, matchmaking, etc.
  • Experience in the process of developing and optimizing games for multiple platforms in C#/C++.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs- Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Design and implement efficient low-level systems to support higher-level programmers & pipelines.
  • Adapting games made in Unity to multiple game platforms.
    Work independently to complete assigned projects with limited supervision.
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
  • Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with two-time Australian Studio of the Year on our exciting new titles and IP, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to snr.engineer.job (at) leagueofgeeks (dot) com

Important Stuff:

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

.
Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

.
Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

.
Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

.
Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

.
Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

.
Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.

Join the Team!