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Job Openings.

If it's listed here, we're currently accepting applications.

League of Geeks is looking for a Talent Specialist to join our team on a full-time 12 month contract. You are an enthusiastic and pro-active recruiter who has a genuine interest and flair for helping people, whilst being able to understand what drives them, and enabling the value they can bring to our team on a cultural, as well as technical level.

We are committed to building one of the best working environments in the world, with a genuine focus on wellbeing, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Note: This is a full-time, 12 month contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Prior experience in talent/people-focused positions.
  • 3+ years experience working in the creative industries (ie: Videogames, Film, TV, etc)
  • Experience interviewing and negotiating with candidates.
  • A passion for developing inclusive talent sourcing strategies and processes to attract and acquire diverse talent.
  • Basic understanding of the videogame industry, development roles and practices.
  • Able to work autonomously with a self-motivating, positive attitude.
  • Excellent communication skills, both verbal and written.
  • Fantastic interpersonal skills. You are charismatic and empathetic.
  • High degree of emotional intelligence, balancing studio needs with the intricacies of individuals.

Responsibilities:

  • Lead talent and recruitment efforts with a personal, human touch.
  • Meet ambitious recruitment deadlines whilst achieving key strategic targets.
  • Manage the entire recruitment pipeline from defining new roles with the team to onboarding new hires.
  • Active sourcing, canvassing and recruitment of underrepresented/diverse candidates.
  • Interview, screen and perform reference checks on candidates.
  • Handle relocation assistance for successful candidates as required.
  • Being attentive to employee’s needs, and handling any requests or HR issues raised with empathy and efficiency.
  • Coordinate onboarding and offboarding of team members.
  • Develop and maintain effective pipelines in our HRIS, with an eye for building an experienced and diverse workforce.
  • Manage and further develop LoG's work experience and internship programs.
  • Respond to general enquiries regarding careers, internships, work experience, industry partnerships.
  • Making decisions with the success and responsibility of the business as a core consideration.
  • Assist the leadership team, hiring managers and founders on talent-focused decisions.

Benefits:

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter and an up-to-date CV to [email protected]

Important Stuff:

  • Application period closes on September 25th (CoB). We wish for this position to commence on October 5th.
  • Base salary on offer (excluding benefits) is between $62k p.a - $80k p.a AUD, dependent on experience and expertise of the applicant.
  • Remote work options are available for this position. Please raise an expression of interest if required.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences and a major part of this is having fabulous visual effects! We're looking for a Real-Time VFX artist to create stylised particle and visual effects for our new project and original IP.

Short to long term contracts available depending on the experience and availability of the applicant. Remote opportunities are available. Relocation options & ongoing work will be considered for people who are interested in full-time positions and are perfect fits for the project!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experience building particle effects in a game engine (eg Unity, Unreal).
  • Proficiency in Photoshop, After Effects and any other tools that might help you to create professional effects, such as Maya particle/dynamics, Fume etc.
  • Comfortable creating shaders using Shader Graph (or equivalent) for VFX.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • Understanding of how to make in-game special effects for games, or shipped titles demonstrating your experience and skill set.

Responsibilities:

  • Creation of VFX for LoG's games.
  • To work with, and take direction from the Technical Artist and Art Director and make revisions as needed.
  • Contribute to improvements in VFX production workflows and pipelines.
  • Follow established production pipelines, procedures and conventions, and to help document these where required.
  • Collaborate with other artists and the broader team to help bring the project vision to life.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave. 
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to vfx.artist.job(at)leagueofgeeks.com

Important Stuff:

  • Application period closes on 18th September (CoB). We wish for this position to commence on the 5th October.
  • Salary range is broad, between $68,000 p.a (AUD) - $100,000 p.a (AUD), depending on experience.
    Remote work options are available for this position. Please raise an expression of interest if required.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks we love bringing characters to life! We're seeking a passionate senior animator to create beautiful animations, meet the technical challenges of our games, and help our animation team flourish. You have a strong grasp of fundamental animation principles, have solid experience making animations for games and can apply appropriate techniques for maximum impact within technical and gameplay constraints.

With guidance from the creative director and lead artist, as a senior animator you will contribute to the artistic vision primarily through character animation and assist in realising the game's animated visual style. You will also be expected to provide mentorship and support to other animators, and to actively collaborate with others to improve the effectiveness of our animation pipelines and processes within Maya and Unity.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Strong knowledge of traditional animation principles and how they can be used to enhance gameplay.
  • A solid understanding of the best technical practices and requirements for making animations for videogames.
  • A strong understanding and skill for and animating body mechanics and the human bipedal figure.
  • A deep, genuine interest in a wide range of animation styles and how to achieve direction without compromising gameplay requirements.
  • The initiative, both creatively and technically, to push the quality and calibre of animation forward at the studio.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Create and oversee animation for characters and creatures, and any kind of animation the game requires.
    With the help of technical artists, build and prototype animation pipe-lines and procedures.
  • Providing feedback and mentoring for other animators, both technical and creative.
  • Collaborate with other artists and the broader team to help bring the project vision to life.
  • Actively improve skill set by keeping up to date with industry trends and techniques.
  • Provide mentoring, feedback and assist in the career development of other team members, when relevant.
  • Conduct design research into industry best practices and design solutions.
  • High attention to detail, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for mentoring and educating your fellow team members.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

Important Stuff:

  • Application period will close Monday, September 18 (CoB). We wish to fill this position by October 5th.
    Base salary on offer (excluding benefits) is between $80k p.a - $100k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we will endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we believe in building the tools and pipelines for creatives to do what they love the most - making wonderful games!

We're looking for a Technical Artist with a passion for real-time rigging and experience using the Unity Engine's animation toolkit. You'll play a pivotal role in research and development for features that depend on animation, and help guide our practices and technology in this field.

You'll work closely with the code department, as well as artists and animators, to see our exciting new game's vision come to life.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

Note: This is a full-time, maximum term (6-12 month), contract position with the possibility of ongoing employment, though make no mistake, you will be a critical part of the LoG family.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Professional experience with the animation pipeline from Maya to Unity.
  • Professional experience rigging and skinning assets for use in Unity.
  • Understanding of the technical constraints and requirements of real-time animation.
  • Fluency in languages such as Mel and Python.
  • The initiative and passion to push animation technically forward at the company.
  • The ability to guide and instruct character artists with the construction of their meshes for animation.
  • Dedication to actively improving your skillset by keeping up to date with industry trends and techniques.
  • Detail sensitivity, a proven aesthetic eye and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Rigging and skinning of game assets.
  • Importing and setup of animated game assets in Unity.
  • Developing and maintaining animation tools and pipeline for game development.
  • Developing solutions for technical challenges that are faced by the content team.
  • Collaborating with Artists and the broader team to help bring the project vision to life.
  • Helping LoG build and maintain a great working culture through positive teamwork!

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period closes on September 27th (CoB). We wish to fill this position by October 5th.
  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k-$100k pa AUD pro-rata, as per the length of the contract term. Base remuneration will be dependent on experience and expertise of the applicant.
  • Remote work options are available for this position.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

League of Geeks is regarded as an industry leader in games-as-a-service development, but we feel we're only just getting started. So we’re looking for you, an enthusiastic engineer looking to dedicate your passion for game development to improving our games-as-a-service methodology, pipelines and player experiences.

As LoG continues to grow and expand, you will drive our development across build infrastructures and testing pipelines - optimising the way we work, not only across platforms, but as a team.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.


Requirements:

  • 5+ years relevant experience in a DevOps role.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • A passion for developing games, from concept all the way through to post-release.
  • Experience in the process of developing and optimizing builds for multiple platforms, ideally using Unity.
  • Experience engineering build systems and pipelines, ideally using Gitlab.
  • Experience creating automated testing pipelines.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Developing and optimising our build infrastructure.
  • Developing and improving our automated testing system.
  • Supporting build, release and patching pipeline.
  • Building deployment tool suite and code integration utilities.
  • Taking care to write efficient and maintainable code, with an eye for quality.
  • Actively problem-solving performance and stability issues when necessary.
  • Being a point of contact for infrastructure issues.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

Application period closes on 2nd November. We wish to fill this position by 13th November.

Base remuneration on offer (excluding benefits such as superannuation) is between $85k p.a - $160k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.

Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world. Someone with the serious technical chops to bring the multiplayer in our new project to life - as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at videogame development studio/s.
  • Shipped at least one commercial videogame with online multiplayer/games-as-a-service functionality.
  • Experience with developing back-end services for games; game servers, matchmaking, etc.
  • Experience in the process of developing and optimizing games for multiple platforms in C#/C++.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs- Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Design and implement efficient low-level systems to support higher-level programmers & pipelines.
  • Adapting games made in Unity to multiple game platforms.
    Work independently to complete assigned projects with limited supervision.
  • Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
  • Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period closes on 27th September (CoB). We wish for this position to commence on the 5th October.

  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.

  • Relocation assistance or remote work options are available for the perfect applicant.

Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks, we dedicate ourselves to crafting engaging game experiences with a unique charm and innovative gameplay. We're looking for an engineer that can bring our players together from all across the world — someone with the serious technical chops to bring our new project to life, with a particular focus on a multiplayer experience, as well as assist on numerous other engine-side responsibilities.

As this role requires a lot of collaboration with different departments, we are ideally looking for someone who is available to work with us in our Melbourne studio. However, remote and/or flexible options are available for the perfect candidate!

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans. If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • 5+ years relevant experience at video game development studio/s.
  • Shipped at least one commercial video game with online multiplayer/games-as-a-service functionality.
  • Confident knowledge of coding processes, standards and methodologies, and able to architect and implement clean and concise APIs.
  • Knowledge of the game development process from start to finish.
  • Excellent communication, creative collaboration and teamwork skills.
  • Attentive to detail, thorough and shows strong game design sensibilities.
  • A commitment to working in a professional, inclusive and supportive environment.
  • A passion for motivating, inspiring, mentoring and educating your fellow team members.

Responsibilities:

  • Develop and implement gameplay systems in a multiplayer environment.
    Implement game features and integrate engine features as needed to support desired gameplay.
  • Adapting games made in Unity to multiple game platforms.
  • Work independently to complete assigned projects with limited supervision.
    Collaborate with others on the team to design and build architectures for new systems, and maintain and improve those of current systems.
  • Identify, call out, and fix workflow, pipeline and technology problems.
  • Rewrite existing systems as directed for increased functionality, reduced memory usage, and increased performance.
  • Provide technical assistance by responding to inquiries regarding errors, problems, or questions with programs.
  • Analyze code performance.
  • Document technology implementation details.
    Remain up to date on cutting edge tech relevant to your area of expertise.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Monthly self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable work hours.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and MIGW party.
  • Located in The Arcade, one of the world’s first video game co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:

Send a cover letter, an up-to-date CV and folio with examples of your work to [email protected]

Important Stuff:

  • Application period will close 27th October (CoB).
  • Base salary on offer (excluding benefits) is between $85k p.a - $160k p.a AUD, dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!
  • COVID-19 Hiring Update: We’ve temporarily transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

At League of Geeks we are passionate about creating successful, unique games that break the mold. We are looking for experienced engineers who can bring a diverse set of skills, life experience and positivity to our team. You will be capable of creating innovative game experiences in collaboration with others, while diversifying and honing your own skills.

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

We are committed to building one of the best working environments in the world, with a genuine focus on well being, skill development, and the correct ratio of pot plants to humans.

If you’re keen to work with one of the world’s leading independent studios and help us create our new, exciting original IP we’re developing in partnership with Private Division, we'd love to hear from you!

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Requirements:

  • Experienced in C++ or C#.
  • Experience with the Unity 3D game engine.
  • Have worked on at least one commercial PC or console videogame.
  • Detail sensitivity, thoroughness and strong design sensibilities.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Responsibilities:

  • Collaborate with designers to develop and implement the game design.
  • Collaborate with all disciplines and departments to create a great player experience.
  • Developing core systems that will form the basis of the gameplay experience.
  • Taking care to write efficient and maintainable code, with an eye to a quality end-user experience.
  • Providing input and further developing the technical design and vision through all phases of the game development cycle.
  • To take responsibility for your own tasks and estimations, with support from leads and production.
  • Actively problem-solve performance and stability issues when necessary.

Benefits:

  • Weekly bring-your-dog-to-work day on Monday. Yeah, dogs!
  • Talent development, mentorship and support.
  • Regular self-directed professional development days.
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Menstrual, Menopause and Parental leave.
  • Sustainable working hours, environment and life-work balance.
  • Friday afternoon team social events.
  • Annual Summer family picnic, Winter Feast and Melbourne Games Week party.
  • Located in The Arcade, one of the world’s first videogame co-working spaces.
  • Located in Melbourne, Australia. World’s most liveable city seven years in a row.

How to Apply:
Send an up-to-date CV, cover letter and link to examples of your work to [email protected]

In your cover letter, tell us why you’re excited about a career at League of Geeks and what your preferred learning style is so that we can best tailor our mentoring to your needs.

Important Stuff:

  • Base remuneration on offer (excluding benefits such as superannuation) is between $62k p.a. - $80k p.a AUD. Base remuneration is dependent on experience and expertise of the applicant.
  • Relocation assistance or remote work options are available for the perfect applicant.
  • Please note that due to the large volume of applications we receive, there will be a slow response time but we do endeavour to get back to everyone who shows interest!

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and are continuing to interview and hire during this time. For the safety of staff and applicants, all interview stages will take place via video conference.

For general questions and inquiries, please get in touch with careers (at) leagueofgeeks (dot) com.

We don’t always get things right and some of our favourite work pals are folks in positions we never even thought to advertise for. So it seems fair to say that if you don’t see a position listed here that reflects your skillset, you could still really make a difference here - and we’d love to hear how!

As a collaborative, agile team, we love generalists possessing deep specialisations and this is an excellent opportunity for you to invest in your skillset, whilst having a major impact on the experiences we craft and deliver to our players.

Women and other underrepresented developers, please apply! We pride ourselves on our inclusive work environment and output, so we’d love to work with you.

Required:

  • Thoroughness and high attention to detail.
  • Excellent communication, creative collaboration and teamwork skills.
  • A commitment to working in a professional, inclusive and supportive environment.

Bonus Points:

  • Demonstrable design and aesthetic sensibilities.
  • 3+ years of relevant, professional experience.

Benefits

  • Weekly bring-your-dog-to-work day. Yeah, dogs!
  • Flexible work arrangement opportunities and family-friendly considerations.
  • Professional development track, mentorship and support.
  • Professional and personal travel insurance.
  • Monthly self-directed professional development and game jam days.
  • Friday afternoon team social events.
  • Annual Summer Family Picnic, Winter Feast and DefGeek party.
  • Located in Melbourne, Australia. World’s most livable city seven years in a row.

How to Apply:

If a future at LoG sounds good to you and you feel we could use your perspective, experience and set of skills, send a cover letter, an up-to-date CV and folio with examples of your work to careers(at)leagueofgeeks(dot)com.

Relocation assistance is available for the perfect applicant.

Please note that due to the large volume of applications we receive, we will only be notifying successful applicants.

How We Work.

Autonomy with Purpose

We believe empowered teams make great games. Facilitation is not just lighting the way, but getting out of the way. We come together every day to craft exceptional videogames, served and supported by strong, compassionate and transparent leadership.

The Three C's

All of our videogames strive to achieve Critical, Cultural, and Commercial success in equal measures. We’re committed to crafting world-class experiences, that drive the medium forward, without sacrificing our creative independence and financial security.

People Make Product

Videogames are rad. Obviously. That’s why we’re here. You know what’s also great? A life fully lived, quality time with loved ones, health and happiness. Crafting world-class videogames need not sacrifice the most important things in life.

How We Hire.

We know your time is precious, so is ours. Getting to know people can be weird too. Real Weird. We have a transparent recruitment framework to ensure it’s as speedy and natural as possible.

1

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Confirmation Email

You’ll receive an email confirming you are being considered for the position and to arrange a Meet ‘n’ Greet.

2

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Meet 'n' Greet

The hiring manager and department lead will host an informal interview to say hi, discuss the role and LoG, as well as your application, ambitions and experience.

3

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Reference Checks

We’ll call a few folk and make sure you’re as awesome as you say (and we think) you are.

4

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Technical Interview

Next we'll dig into your skills and experience by asking you to present some stuff you're proud of to a handful of your future colleagues.

5

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Fireside Chat with LoG's Founders

This unscripted conversation is your opportunity to interview the company founders on just about anything you wish.

6

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Offer

If you’re successful in applying for the position, you'll be notified by phone and receive a formal offer via email.

Benefits.

LoG Dog Day

The most important one first; weekly bring-your-dog-to-work day. Yeah, doggos!

Flexible Options

Flexible work arrangement opportunities and family-friendly considerations.

Career Development

Professional development track, mentorship and support.

PlaySchool

Monthly self-directed professional development and game jam days.

Social Calendar

Friday afternoon team social events; demo days, knowledge sharing, talks from world renowned experts, founder Q&As!

Eat, Play, Party.

Annual Winter Feast, Summer Family Picnic, and DefGeek party.

Aussie Living

Located in Melbourne, Australia. World’s most livable city seven years in a row.

Do Good. Feel Good.

A portion of LoG's profits are donated to a charity of the team's choosing every year.

Join the Team!