2019 Melbourne International Games Week RecapOctober 14th 2019
This year’s Melbourne International Games Week (MIGW) was the studio’s biggest yet! Here is a little recap of the week’s highlights.
Game Connect Asia Pacific (GCAP)
This year GCAP was bigger than ever, extending it’s talks, panel discussions, networking and opportunities over three days! For GCAPs 14th year, the theme was, ‘Lighting the Way’ – drawing on the age-old symbolism of strength and light to guide us home through turbulent waters.
During both GCAP and PAX we had a group of the awesome LoG Squad
- Joined a roundtable discussion at High Score, a two day event focusing on Composition and Sound Art for Gaming
- Shared insight in what production looks like at LoG in her GCAP talk What to Expect when you’re expecting (a producer)
- Ran another talked in her ‘Cards Against ..’ series at GCAP called More Cards Against People Mismanagement
- Game Development Explained With Sock Puppets
Lent his voice to a PAXAus panel about Community Management called – ‘Behind the Curtain: What Do Community Managers Actually Do?!’
Flexed his knowledge in a PAXAus panel called Extra Life: Games as a Service And What Keeps Them Growing
Game for Change Lunch
LoG was also proud to sponsor this year’s Game for Change Lunch hosted by Film Victoria.The invite-only event celebrates the experiences and perspectives of women and non binary individuals who are central to Australia’s game community. The lunch featured insights from key guest speakers in the sector as well as providing a networking opportunity with peers.
We are proud to continue supporting the growth of our local Game Development industry.
During the week, it was a very proud time for our Founders to look around the different events and see so many smiling LoG faces around; sharing in learning and connecting with their peers.
That’s a wrap for this year’s, and the team was left feeling tired.. but INSPIRED!